Question 3: "Say! Where's your new place?".Question 2: "So, what are you going to for?".Question 1: "So, you mind if I sit here?".When the game starts, Rover will walk over to the player on the train, ask them for their name and for the correct time, and also several questions. He will ask other questions, such as why the player is moving there (this determines their house's location), their name, and the current time. Question 3: "Do ye have enough cash to get started here?".Question 1: "Jumpin' jellyfishes! I've had about enough of this rain!".In Wild World, Kapp'n asks the questions when driving the player to their new town in the taxi. Question 3: "I guess you have some money with you?".Question 2: "You know where your house is yet?".Question 3: Oh, so you're probably going to move there, aren't you?Īt the start of City Folk, Rover asks the player the questions while on the bus.Question 2: So why are you going there anyway?.Question 1: So,, do you get to go to very often?.This chart will shows the outcomes of the different prompts. The appearance of the player's face and eyes in New Leaf is dependent on how they answer three of Rover's questions on the train when first starting the game.
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